Product Manager - Paper.io 2

Voodoo · Remoto · Paris, Île-de-France

Recebendo candidaturas · conferida em 14/11

Ficha da vaga

Modelo
Remoto
Onde aceita
Não informado
Senioridade
Senioridade não informada
Salário
Salário não divulgado

Fonte: Ashby · Ver vaga original →

  • ab testing
  • competitive analysis
  • monetization
  • metricas produto
  • cross functional leadership

Organizei a descrição em seções com IA. O texto completo da vaga está logo abaixo.

Sobre a vaga

Voodoo is seeking a Product Manager for Paper.io 2 to join their Live games team, focusing on F2P systems, monetization, and player engagement optimization.

O que você vai fazer

  • Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
  • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
  • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch.
  • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts.
  • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.

O que pedem

  • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
  • Strong understanding of F2P mobile game mechanics
  • Able to write clear specs and align teams
  • Experience on a successful live game
  • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems

Descrição completa da vaga

About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2.

Role Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.

Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.

Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.

Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.

Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.

Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.

Profile Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager

Strong understanding of F2P mobile game mechanics

Able to write clear specs and align teams

High standards. We need someone who pushes the product forward and challenges weak ideas

Experience on a successful live game

Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems

Experience on casual, hybridcasual, io, or mass-market games

Good understanding of IAP monetization, not only ads

Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc

Benefits Best-in-class compensation

Other benefits according to the country you reside

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