Audio Design Intern

Wildlife Studios · São Paulo, SP

Recebendo candidaturas · conferida em 14/11

Ficha da vaga

Modelo
Modelo não informado
Onde aceita
Aceita candidatos do Brasil
Senioridade
Júnior
Salário
Salário não divulgado

Fonte: Greenhouse · Ver vaga original →

  • atencao detalhes
  • aprendizado continuo
  • colaboracao
  • comunicacao
  • criatividade
  • organizacao

Organizei a descrição em seções com IA. O texto completo da vaga está logo abaixo.

Sobre a vaga

Wildlife Studios is looking for an Audio Design Intern to join their Audio team in São Paulo to help create, edit, process, and implement sound effects, music, and dialogue for mobile games.

O que você vai fazer

  • Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
  • Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
  • Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
  • Participate in creative sessions, audio reference research, and sound design concept development.
  • Help organize sound libraries, project files, and technical documentation.

O que pedem

  • Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.
  • Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).
  • Passion for sound design, video games, and interactive audio production.
  • Strong critical listening skills, creativity, and attention to detail.
  • Eagerness to learn, experiment with new workflows, and work collaboratively.

Descrição completa da vaga

Audio Design Intern — Wildlife We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.

What you'll do

Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.

Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.

Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.

Participate in creative sessions, audio reference research, and sound design concept development.

Help organize sound libraries, project files, and technical documentation.

Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.

Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.

What you'll need

Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.

Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).

Passion for sound design, video games, and interactive audio production.

Strong critical listening skills, creativity, and attention to detail.

Eagerness to learn, experiment with new workflows, and work collaboratively.

Good organizational and communication skills.

Nice to have

Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.

Familiarity with audio editing, mixing, and audio processing.

Interest in procedural audio, adaptive audio, and audio systems implementation.

Personal or academic projects, or a portfolio demonstrating an interest in sound design.

Perguntas e respostas sobre a vaga

Aceita candidatos de onde?
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Qual o regime de contratação?
A vaga não diz.
É remota?
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